WOW US Player Hits Lv 85 Without Killing Mobs.

05/05/2011 – 6:33 pm

Playing games means killing Mobs? Everbloom, a Night Elf Restoration Druid playing on Feathermoon server of World of Warcraft US, managed to hit Lv 85 without killing Mobs. This determined player created this account last November. He Reaches Level Cap through mining, herbing, exploring maps and archaology for months.

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RIFT Event Was Postponed Because of Technical Failure.

05/03/2011 – 7:53 pm

Developed by Trion World Network, a new company in North America, its official site announced the world event called River of Soul was postponed until this Saturday. James Nichols, head of operation, apologized to players in a post on the offcial forum.Because of some insolvable problems, this world event is postponed in order to gurantee that players can have the best experience in RIFT.

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A Character Show of NEXON’s Hot Games Will Be Held.

05/03/2011 – 7:53 pm

On April 11th, NEXON announced that they will set up exhibitioon booth and release characters of its hot games on June 26th.

The cahracter show is held by NCHEON TOURIST and charged by Think Bridge in SongDoIBD. It will show hot characters all over the world.

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TERA North America: Official Site Released Screenshots

04/28/2011 – 11:10 pm

Developed by Bluehole Studio with Unreal Engine 3 and published by En Masse Entertainment, 3D MMORPG TERA released three official screenshots. Its exquisite graphics are still enchanting.

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The French Cartoon MMORPG DOFUS Introduces Two Classes

04/28/2011 – 10:47 pm

Based on Flash, Ankana Games produced and published Dofus in France. Later Ankama release different editions in different languages. The official site announced, two new classes,  Rogue and Masqueraider will be introduced after a long balance adjustment.

Rogue has poor fitghting capacity. But it can set terrible traps and dedude enemies into trap with invisibility and mist. Masqueraider has different masks. Different masks can enchance the effects to accommodate different combats.

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Producer admitted Final Fantasy XIV Is A Failure and Still Free-to-Play

04/27/2011 – 6:02 pm

Most MMORPG owns the most players in the first six months. The quality is satisfacory for most players. However, it is not the case of Final Fantasy XIV.

Square Enix was bothered with the operation of Final Fantasy XIV the last six months, including the decrease of players, change of producing team, suspension of service because of earthquake and so on.

The producer Yoshida Naoki talked about the problems and future plans in the interview recently. He confessed, Final Fantasy XIV failed in the initial stage of launch. They failed to communicate with players. Moreover, the game itself has many problems. The technical problems weren’t well solved. The system design is also inferior.

He said, the quality didn’t reach the standard of current MMORPG. They are very sorry. Although they have a good original intention and idea, but it didn’t realized.

Speaking of the modifications in the future, he said the game is still free-to-play. The whole team will make every effort to make improvement and restoration. Meanhile, they are planning the construction of community for players.

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French and German Editions of Dungeons and Dragons Online Are Available Now

04/27/2011 – 11:45 am

Produced by Turbine, free-to-play ARPG Dungeons and Dragons Online official site announced the production of French and German editions are completed. The corresponding servers are added. Fernando Paiz, Director of DDO said, we sucessfully attracted millions of new European players to join in Dungeons and Dragons Online. The localization is perfect. German and French players can play and enjoy this platinum free-to-play game finally.

 

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Allods Online New Patch Astral Odyssey Goes Live In Late April

04/25/2011 – 1:38 pm

Produced by Heroes of the Might &Magic V production team and Nival, a Russian game producer with 12-year-old experience, published by gPotato, 3D MMORPG Allods Online official site announced Allods Online New Patch Astral Odyssey is coming up on April 26th. This patch raise the level cap to 47 and add new contents. Every class will get new magic and skill. Two advanced zones will be introduced, including Kirah and the “Isle of Revelation”. It also adds numerous new quests and equipment.

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German Fantasy MMORPG Drakensang Online Closed Beta Test Starts

04/25/2011 – 1:19 pm

Produced by the well-known German webgame company Bigpoint and based on the board game with the same name, Drakensang Online is a fantasy game which starts through explorer. Drakensang Online official site announced that Drakensang Online open beta test starts. Players can apply for CBT tester on the official site and get activation code randomly. Because the testers are obliged to sign a NDA agreement, less game information will be released in a short time.

 

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RuneScape: Sixth anniversary retrospective

03/30/2011 – 11:19 am

When it first launched back in 2001, RuneScape was a primitive beast. Its blocky three-dimensional world was littered with hand-drawn two-dimensional sprites, and most of its sound effects could have been created by whacking random objects with a hammer. Only a handful of quests and skills existed, and there wasn’t much land to explore. After over a decade of development, the RuneScape we have today bears little semblance to its primitive ancestor. The map is an order of magnitude larger, the list of quests has grown immensely, and there are countless things to do in the world.

With several million actively playing free accounts and over a million paid subscribers, RuneScape has risen from its humble beginnings to be one of the world’s most popular free-to-play MMOs. It’s been a long road, with a few important milestones along the way. Today marks the sixth anniversary of the date that the RuneScape 2 beta was officially completed and the game’s first major overhaul was launched live to players. Anyone who played back then will remember the beta fondly as the rebirth of a game they loved. Since then, regular game updates have added a huge amount of depth and content every year.

In this retrospective article, I look back at RuneScape’s past to see how it got to where it is today and what’s new to the game over this past year.

Iterative updates

As technology advances, old games tend to fall behind the curve and begin to seem outdated. In the MMO world, falling behind competitors in graphical quality or game design can be devastating. Many MMO studios have taken the bold step of completely rewriting their core game engines, overhauling graphics or revamping old gameplay styles, but few have done all three at once.

With the RuneScape 2 beta in December 2003, that’s exactly what RuneScape’s creator Jagex did. The beta concluded on March 29th 2004 and was renamed RuneScape, while the original version of the game was kept online as RuneScape Classic. In July 2008, a high-detail version of the game was released for fans with high-end computers. As well as increasing model and texture quality significantly, RuneScape HD expanded the game window to a full screen for the first time.

PvP and RMT changes

If you’ve been following the RuneScape news lately, you’ll have heard of the wilderness. In the game’s early development, the wilderness in the north of the game served as an open-PvP area with rewards for players willing to risk being player-killed. In late 2007, PvP was removed from the wilderness as part of a crack-down on gold-selling.

“Bounty Hunter” worlds were opened to replace wilderness PvP, letting players kill each other but not letting them loot their victims. This was done to prevent players from trading items via the death mechanic. The change was deployed alongside alterations to dueling and trading to make life difficult for gold-sellers.

Early this year, Jagex released a public vote asking whether the wilderness PvP and free trade restrictions should be removed. Over 1.2 million players voted, with a huge 91% majority supporting the removal of the restrictions. Jagex believes that its developers and GMs are now capable of handling the RMT threat without resorting to such drastic measures as the removal of PvP.

This year’s updates

One of the key factors in RuneScape’s success has been the regular release of new content and gameplay. The year 2010 was a bumper year for RuneScape fans, with a huge list of additions to the game. Around 17 new quests were released for paying subscribers, including a new Court Cases series and parts 3 and 4 of the popular Elemental Workshop quest line.

The year was crammed full of special one-time events, from the Halloween and Christmas quests to the temporary appearance of the powerful level 654 enemy Hati the wolf. A new Conquest minigame introduced in August puts players in charge of a squad of Void Knights and pits squads against each other in turn-based tactical war games.

A new urn-crafting system was introduced, allowing players to make pots that automatically collect scraps of the materials they harvest for some extra XP. Smithing received a revamp with the opening of the artisan’s workshop bringing a whole series of new items to make. The Castle Wars minigame also received a revamp, with new siege weapons and rewards becoming available for purchase. To read more on any of these updates and others that came in this year, check out the official RuneScape game update news history.

Dungeoneering

Of all the new additions to RuneScape in the past year, dungeoneering has been both the biggest and the most revolutionary. In the game’s biggest-ever content update, Jagex released the new co-operative dungeoneering system last April. Using the new dungeoneering skill, players can form groups of up to five people and venture into the dungeons of Daemonheim. The game then generates a random dungeon tailored to the skill levels of your group members.

Players must enter the dungeon without any gear and use their skills in smithing, crafting, runecrafting and fletching to make themselves armour, weapons, runes, bows and arrows to fight with. All rooms in the dungeon will have monsters to kill and loot, and some rooms will contain resources you can harvest to help make equipment. Since the dungeons in Daemonheim are randomly generated, you can have a different experience every time you play.

Items can’t be carried from one dungeon to the next, so each dungeon becomes a balancing act between investing a lot of time to get geared up and speed-running to the end boss. If you get to the end boss without having explored the dungeon significantly, you’re unlikely to have the gear you’ll need to take him down. Puzzle rooms and minigames add further levels of challenge and co-operative play to the system. Completing dungeons rewards players with special tokens they can use to buy rare equipment. For more information about dungeoneering, read our hands-on article with the game mechanic or look through the official RuneScape knowledgebase.

Summary

In 2001, RuneScape gave a lot of people a primitive taste of massively multiplayer gaming. Since its relaunch after 2004′s graphics upgrade, the game has been grown through regular content updates into one of the most popular MMOs on the market. Jagex has even gone as far as to release two RuneScape novels within the last 12 months. This year has seen a lot of new quests, items, and minigames, but the highlight of the year was definitely the dungeoneering update. It’s difficult to imagine Jagex producing something more impressive than dungeoneering over the coming year, but if history has taught us anything, it’s to never underestimate RuneScape.

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